Delivery & Return:Free shipping on all orders over $50
Estimated Delivery:7-15 days international
People:18 people viewing this product right now!
Easy Returns:Enjoy hassle-free returns within 30 days!
Payment:Secure checkout
SKU:11963156
Once again, Andrew Glassner opens his notebook and invites readers in a wide range of stimulating explorations of art, nature, and computer graphics. The text of this book is accessible and informal, and richly illustrated with hundreds of images illustrating topics from Celtic knotwork and lightning to soap bubbles and the mysteries of camera shutters. This well-known author brings decades of experience as a researcher and writer to create discussions that are as clear as they are captivating. The book is intended for hobbyists, researchers, students, and anyone interested in computer graphics and its uses for creative exploration.
This collection of articles by Andrew Glassner is great for sparking the imagination of computer graphics programmers by getting them to look at problems in unconventional ways. Glassner tackles a number of interesting subjects in this second effort of his "Notebook" series.My personal favorite was the section on soap bubbles, because it gave me some interesting ideas for creating some animations. Glassner discusses the chemistry of soap films, some of their basic geometry, and how to write a soap-film shader. He also talks about wave interference, and how that gives rise to the beautiful colors that make up soap bubbles.Another useful article for animators was the one on the ceraunoscope that could produce lightning with particular physical and audio characteristics. One of the most ingenious articles was the Shape Synthesizer, which is a system for artistic 3D modeling. Rather than computerize an existing 3D medium, Glassner developed a technique for creating shapes. He turned to the highly successful field of sound synthesis, and derived three principles that were important to sound synthesizers and also map well into 3D geometry. He used this mapping to develop a set of modules and a single data type carried by the "wires" between modules resulting in interesting 3D forms.There are also chapters relating - of all things - window wipers and computer graphics, and there is an entire article devoted to quantum computing. If you have any interest in this field you might want to start with this book, since Glassner does a better job of explaining the basics of quantum computing in his one article than do most books on the subject.Although there is no code included with this book, there are enough details given both via text and equations that you should be able to write your own. Therefore, I would highly recommend this book both to the computer graphic programmer as well as anyone else with a curious and probing mind.